Simplomacy Dev Log #1

Hey everyone!

After being pretty quiet on social media over the past couple of months, I thought it would be a good idea to start a new series of Dev blogs to keep all the Simplomacy (and some InstCoffee) details in one place!

To kick things off, what’s changed? First of all, we’re no longer full-time game developers. It was very fun whilst it lasted, but unfortunately, we’re no longer able to support ourselves financially solely through game development and therefore have begun working outside of games to pay the bills.

What does this mean for Simplomacy? Well, it means that we’re back to our roots – creating games without the stress and anxiety of it having to hit certain numbers, and we’re now just working on it as a hobby, just like we did back in the InstLife days. The only real downside is, the development will take a bit longer than before, but we’ll still put all of our efforts into making it a game that we can be very proud of, and one that you’ll all love and enjoy for the years to come.

Now you know where we’re at in our personal lives, it’s time to let you know where we’re at with the development of Simplomacy! As you may know, every country is now in the game, which is great as it will create a much better experience for you all. Now this is done, we’re starting to add in a load of civilians names for each country which will be used as Leaders’ names, civilians’ names (for news articles, events, etc) and more which is pretty time-consuming, but will be well worth it in the long run for sure.

Along with adding in a load of names to go with the countries that have been added, we’ve started work on a resource system that will play a big part in the day-to-day running of a country. Each country will have different commodities that they have and produce, and other commodities that they need to purchase/trade from other countries, just like in real life. World events will have an impact on prices, rarity, and your ability to strike deals with certain other country leaders. As an example, if you piss off the leader of one country by refusing to send them aid in the event of a disaster, or declaring war on one of their allies, they’re not going to want to open any discussions for resources with you, which then means you will have to strike a deal with another country which means you will potentially have to pay more.

This is a fairly high-level summary of what we’re doing currently and where we’re at. For the next dev blog, what would you like to know? Let us know on our socials!

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